Jaq Boden


Jaq is a Digital Designer and Researcher passionate about digital advocacy and accessibility. They like to help people navigate the complex social, structural, and emotional problems that arise in modern society through thorough research and empathetic design.

Other interests of theirs include illustration and motion design. Jaq’s personal work centers on the inherent discomfort of the human experience. If you head over to their Instagram you’ll find some of their art and hand-drawn frame-by-frame animations.


LinkedIn   |   jacquelineeboden@gmail.com   |   Illustration  |  Motion Reel   |  Resume 

Mark



Roles
Design Researcher, Graphic Designer, Research Manager
Project Goals
Create Information Graphics for Harper’s Playground Stakeholders


Harper’s Playground is a nonprofit organization centered on building playgrounds that are accessible to bodies of all abilities. Their playgrounds focus on design that enhances the natural world and position themselves against the common post-and-platform playgrounds as a more ecofriendly, economical, and inclusive design alternative.


Official Harper’s Playground Logo (not designed by me)


Project Overview


My group’s task was to effectively visualize the costs vs. benefits of a universally accessible playground to potential donors, city officials, and the concerned lay person.

We began with the problem statement, “Harper’s Playground needs a deliverable that can convince potential advocates that the total costs of an accessible playground are not more, but less than a typical playground.” As we moved through the double diamond method of design research and development, my primary role in our group was that of Research Manager.


Outcomes


I designed this infographic to illustrate the interconnected nature of playgrounds/public space to community.


The Ecosystem of Investment in an Inclusive Playground was part of our initial research into the demographics we were trying to reach. We created a map to illustrate the short and long term benefits of a Harper’s Playground in the Community, not only giving us a better idea of what our player’s or stakeholders could or would be persuaded by.

The items we took into consideration in making our prototypes for the final deliverable were the nonprofit founder’s wishes for a 100-year cost comparison, the ability to integrate a narrative into the design of the graphic, and the simplicity needed to convey the message clearly. We started with side-by-side iterations of a post and platform playground, swinging between a metaphor heavy concept and a more straightforward comparative concept.


Final Infographic (desinged by my whole team).
Mark